Zombie Survival update

This week for the zombie game:

  • Finished melee weapon framework (equippable, attackable)
  • Wood and Rock resource nodes and gathering with specific tools
  • Refined movement system
  • Wood fences buildable
  • Raycast weapons / ammo / damage working
  • Projectile weapons / ammo / area effect / explosion physics working
  • Items that can be picked up highlight in the game world
  • Tool tip showing name on the mouse cursor of highlighted items
  • Added layers of visibility based on the floors of a house. So for a one story house, the roof could be layer 3, the walls layer 2, and the floor layer 1. You can cycle through what is visible (similar to ‘The Sims’).
  • Basic pathfinding that accounts for multiple levels in a building
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