This week for the zombie game:
- Finished melee weapon framework (equippable, attackable)
- Wood and Rock resource nodes and gathering with specific tools
- Refined movement system
- Wood fences buildable
- Raycast weapons / ammo / damage working
- Projectile weapons / ammo / area effect / explosion physics working
- Items that can be picked up highlight in the game world
- Tool tip showing name on the mouse cursor of highlighted items
- Added layers of visibility based on the floors of a house. So for a one story house, the roof could be layer 3, the walls layer 2, and the floor layer 1. You can cycle through what is visible (similar to ‘The Sims’).
- Basic pathfinding that accounts for multiple levels in a building