Category Archives: weekly update

Weekly Update 9

I’ve got most of the pathfinding system in place, and soldier waypoints with hold fire and weapons free mode in place this past week.

Weekly Update 8

I think it’s week 8 since I started the regular weekly update. It’s been difficult to find time to dev with a new system being rolled out a work, since I’m usually able to get a lot of things done while I’m at work. Also Skyrim.

  • Damage formula calculates damage based on a random range around the weapon’s ammunition
  • Health works and weapons (both raycast and explosions) correctly subtract health, accounting for armor damage reduction
  • Destructible wall system in place – right now I’m only using a placeholder wall and place holder debris is generated when the wall is destroyed
  • Early pathfinding system in place

Weekly Update

This past week I’ve been most involved in a new project. The majority of that time was spent researching and designing. It wasn’t until today that I’ve been able to start to write code for the project. Depending on how much gets done on this project, I’ll try to create another Unity networking tutorial that goes more in depth with a game; if I find the free time.